Presented below are a variety of new feats for martial characters.
| Feat | Type | Prerequisites | Benefit |
|---|---|---|---|
| Advanced Study | Combat | Martial disciple of 4th level or higher | Learn additional maneuvers, additional stance |
| Altered Life Vida alterada | Heritage (herencia) | Aberration, fey, ooze, plant, or undead type | Calculate bonus hit points with Wis or Cha |
| Animus Healing | Combat | Animus pool or equivalent ability | Heal yourself with animus |
| Augmented Elements | General | Kineticist level 1st | Gain an additional simple blast and the psionic subtype. |
| Awakened Animus | Combat | Animus pool or equivalent ability | You can spend animus on power point augments |
| Battle Fervor | Combat | Fervor, guardian’s shield, or lay on hands class feature, ability to initiate maneuvers | Deal additional damage on martial strikes after healing or shielding an ally |
| Buckler Bash | Combat | Shield proficiency, 1 Iron Tortoise or Broken Blade maneuver | Make shield bashes with a buckler, treat buckler as associated weapon |
| Channeled Recovery | General | Channel energy class feature | Channel energy allows allies to recover a maneuver |
| Dark Allure | Combat | Ability to Claim creatures | Claimed creatures take a penalty on attacks against other allies |
| Dark Authority | Combat | Ability to Claim creatures | Claimed creatures take a penalty on attacks against you |
| Dark Presence | Combat | Ability to Claim creatures | Claimed creatures provoke attacks of opportunity when taking 5-foot steps |
| Daisho Expertise | Combat | Proficiency with the katana or wakizashi | Use Dex instead of Str on attack rolls with katanas and wakizashi, and increase their damage dice |
| Deadly Agility | Combat | Weapon Finesse | Add Dex modifier instead of Str to damage |
| Deadly Pairing | Teamwork | Deadly Strike +1d6, 1 Steel Serpent stance | Increase threat modifier when flanking |
| Defensive Expertise | Combat | Shield Focus, shield proficiency, base attack bonus +1 | Shield bonus works against touch attacks |
| Discipline Expertise | General | — | +2 bonus to skills associated to class disciplines |
| Discipline Focus | General | Ability to initiate 3 maneuvers of one discipline | +2 to save DCs of chosen discipline, +2 damage when using discipline weapons |
| Discipline Mastery | General | 8 or more ranks in a discipline’s associated skill | Take 10 on discipline associated skill checks |
| Double Weapon Finesse | Combat | Proficiency with double weapon, Two-Weapon Fighting, Weapon Finesse | Treat both heads of double weapon as light. +2 to CMB with a double weapon |
| Electrum Manticore | Combat | Two Golden Lion maneuvers known, two Silver Crane maneuvers known | Initiate Golden Lion boosts when entering Silver Crane stances, and vice-versa |
| Elemental Current | Combat | Quick Draw, two Elemental Flux maneuvers known, two Mithral Current maneuvers known | Make opponents vulnerable to elemental damage instead of silver |
| Elemental Focus | Combat | Elemental attunement class feature or one Elemental Flux maneuver known | Specialize in one element to partially ignore resistance and immunity to it |
| Elemental Sun | Combat | Two Elemental Flux maneuvers known, two Solar Wind maneuvers known | Solar Wind maneuvers while in an Elemental Flux stance reduce energy resistance on hit |
| Enduring Protector | Combat | Combat Reflexes, Martial Power | Gain temporary hit points when you reduce an opponent to 0 hit points with an attack of opportunity |
| Eternal Hourglass | Combat | Two Eternal Guardian maneuvers known, two Riven Hourglass maneuvers known | While in a Riven Hourglass stance, initiate an Eternal Guardian counter for free once per encounter |
| Extended Mark | Combat | Armiger’s mark class feature | Double armiger’s mark duration |
| Extra Animus | Combat | Must possess an animus pool | Increase your starting animus total |
| Extra Conviction | General | Conviction class feature | Gain an additional conviction |
| Extra Gambit | Combat | Ability to initiate a gambit, Charisma 13, 3rd-level warlord | Select another gambit method to regain maneuvers |
| Extra Granted Maneuver | Combat | Granted maneuvers, initiator level 3rd | Gain an additional granted maneuver at the start of combat |
| Extra Ki | General | Ki pool class feature | Increase ki pool by 2 |
| Extra Marks | Combat | Armiger’s mark class feature | Use armiger’s mark more times per day |
| Extra Presence | Combat | Tactical presence class feature | Gain an additional tactical presence |
| Extra Readied Maneuver | Combat | Ability to initiate a martial maneuver | Ready an additional martial maneuver |
| Extra Stalker Art | Combat | 3rd-level stalker, Wisdom 13 | Learn a new stalker art |
| Feral Goddess | Psionic | One Sleeping Goddess maneuver known, ability to manifest a psionic power that grants natural weapons (such as claws of the beast or metamorphosis) | Reduce the cost of powers that grant natural weapons by 1, and treat those natural weapons as magic |
| Flowing Mithral Fist | Combat | Improved Unarmed Strike, one Mithral Current stance known | Your unarmed strikes are treated as silver weapons, and you can sheath them for free once per round |
| Forge of the Goddess | Psionic | One Sleeping Goddess maneuver known, ability to manifest call weaponry | Reduce the cost of call weaponry by 1, and always treat the called weapon as a Sleeping Goddess discipline weapon |
| Fuse Styles | Combat, Style | One Style feat, one stance known | Enter style and stance at same time |
| Giant Slayer | Combat | — | You don’t provoke attacks of opportunity from creatures you charge, and deal additional damage to creatures larger than you |
| Grasp of Darkness | Combat | Dark claim class feature | Claim an additional creature and recover an additional maneuver when Claiming creatures |
| Greater Unarmed Strike | Combat | Improved Unarmed Strike, character level 3rd | Unarmed strikes deal more damage |
| Guard’s Glare | Combat | Armiger’s mark class feature, Intimidate 4 ranks | Scared creatures have a hard time moving away from you |
| Haft Strike | Combat | Base attack bonus +5 | Take a –2 penalty to AC to attack adjacent creatures with a reach weapon |
| Hone Weapon | Combat | Knowledge (martial) 3 ranks | Sharpen weapons to increase their effectiveness |
| Improved Blade Meditation | Combat | Blade meditation class feature, mystic level 7th | Use blade meditation as a standard action |
| Improved Quick Draw | Combat | Quick Draw | Threaten with sheathed weapons, and sheath weapons immediately after attacks of opportunity |
| Inner Fire | Psionic | Gather power class feature | Gather power faster by expending psionic focus |
| Kinetic Duelist | Combat | Two-Weapon Fighting, kinetic blade wild talent | When using kinetic blade, reate a second blade in your off-hand |
| Lightning Recovery | Combat | Ability to initiate martial maneuvers | Recover maneuver as a free action 1/day |
| Lightning Swap | Combat | Quick Draw, Dex 15, base attack bonus +5 | Switch weapons as a free action |
| Lurker in Darkness | General | Stealth 6 ranks | Use Stealth to hide from unusual senses |
| Malevolence | Combat | Ability to Claim creatures | Curse and penalize Claimed creatures |
| Martial Charge | Combat | Base attack bonus +3, ability to initiate a martial strike | Initiate strike at the end of a charge |
| Martial Power | Combat | Con 13, knowledge of at least one maneuver | Take a penalty on attack rolls to gain temporary hit points |
| Martial Training I | Combat | Base attack bonus +3 or Knowledge (martial) 3 ranks | Gain ability to use 1st level martial maneuvers. Gain discipline skill as class skill. |
| Martial Training II | Combat | Martial Training I, base attack bonus +5 or Knowledge (martial) 5 ranks | Gain ability to use 2nd level martial maneuvers. |
| Martial Training III | Combat | Martial Training II, base attack bonus +7 or Knowledge (martial) 7 ranks | Gain ability to use 3rd level martial maneuvers. |
| Martial Training IV | Combat | Martial Training III, base attack bonus +9 or Knowledge (martial) 9 ranks | Gain ability to use 4th level martial maneuvers. |
| Martial Training V | Combat | Martial Training IV, base attack bonus +11 or Knowledge (martial) 11 ranks | Gain ability to use 5th level martial maneuvers. |
| Martial Training VI | Combat | Martial Training V, base attack bonus +13 or Knowledge (martial) 13 ranks | Gain ability to use 6th level martial maneuvers. |
| Mass Murder | Combat | Massacre class feature | Use massacre an additional time per encounter |
| Mind Afire | General | Kineticist level 1st, uses an ability score other than Constitution to determine your hit points | Use the ability score you use to determine your hit points to calculate Kineticist class features |
| Mirror of the Moon | Combat | Two Shattered Mirror maneuvers known, two Veiled Moon maneuvers known, ability to initiate maneuvers of 4th level or higher | Leave behind a major image when you use a maneuver to teleport |
| Mixed Combat | Combat | Quick Draw, base attack bonus +6 | Blend ranged and melee attacks without provoking attacks of opportunity |
| Molten Silver Strike | Combat | Quick Draw, two Mithral Current maneuvers known, two Solar Wind maneuvers known | Use Solar Wind boosts with Mithral Current wave strikes |
| Pikeman’s Training | Combat | Base attack bonus +1 | Wield a polearm in one hand while using a shield |
| Pinning Arrow | Combat | Point-Blank Shot, Precise Shot | Pin a target in place instead of a normal attack |
| Polearm Dancer | Combat | Perform (dance) 1 rank, base attack bonus +1 | Use Dex instead of Str on attack rolls with polearms and spears |
| Powerful Mark | Combat | Armiger’s mark class feature | Armiger’s mark penalty increased by 2, +2 to grand challenge DC |
| Prodigous Two-Weapon Fighting | Combat | Str 13 | Use Str instead of Dex for meeting Two-Weapon Fighting prerequisites, and treat one-handed weapons as light weapons |
| Ricochet Weapon | Combat | Point-Blank Shot, Dex 13 | Thrown weapon returns to your hand |
| Ripple in Still Water | Combat | Ki pool class feature, kineticist level 1st | Kineticist and ki user class levels stack for ki pool and kinetic blast progression |
| Scatter Power | Combat, Gather Power | Gather power class feature, kineticist level 1st | Inflict burn on adjacent creatures when gathering power |
| Serene Stride | General | Ki pool, Wis 13 | Ignore difficult terrain penalties, walk on liquids |
| Seize the Opportunity | Combat | Combat Reflexes, base attack bonus +1 | Take an attack action when you take an attack of opportunity instead of a normal attack |
| Sin Eater | Combat | Ability to Claim creatures | Gain temporary hit points when a Claimed creature is reduced to 0 hit points |
| Silver Fang Initiate | Combat | Quick Draw, two Mithral Current maneuvers known, two Steel Serpent maneuvers known | Increase ability damage from Steel Serpent maneuvers against creatures vulnerable to silver |
| Solar Flare | Combat, Gather Power | Gather power class feature, kineticist level 1st | Dazzle or blind nearby enemies when gathering power |
| Syphon Vitality | Combat, Gather Power | Gather power class feature, kineticist level 1st | Sicken nearby enemies when gathering power |
| Tactical Rush | Combat | One maneuver known from Iron Tortoise, Scarlet Throne, or Veiled Moon | Move up to your speed as a swift action once per encounter |
| Take the Blow | Combat | Armiger’s mark class feature | Use armiger’s mark to be the target of an attack |
| Tap Animus | Combat | You may not possess the animus class feature | Gain an animus pool |
| Unhindered Way | Psionic | Speed of Thought, proficiency with medium armor | Move at normal speed in medium and heavy armor |
| Variable Wind | Combat | One Solar Wind maneuver known, one Solar Wind stance known | Change the damage type of your Solar Wind maneuvers by changing your active element |
| Victorious Recovery | Combat | Able to initiate maneuvers | Once per encounter you can recover maneuvers when you defeat an opponent |
| Weaken the Prey | Combat | One Cursed Razor, Eternal Guardian or Steel Serpent maneuver known | Cursed, diseased, or ability damage creatures are penalized on saves against your maneuvers |
| Weapon Group Adaptation | Combat | — | Add weapons to discipline weapon group |
| Winds of War | Combat | Ability to Claim creatures | Your speed increases based on the number of creatures you have Claimed |
| Zealous Blade | Psionic | Enhanced mind blade class feature, zeal class feature | Add 1/2 your zealot level to your soulknife level for determining soulknife class features |
Unlike normal style feats, these style feats can be used with any weapon, and are not limited to unarmed strikes.
| Feat | Type | Prerequisites | Benefit |
|---|---|---|---|
| Black Seraph Style | Combat, Style | Intimidate 3 ranks, one Black Seraph stance known | Gain bonuses against fearful creatures |
| Black Seraph’s Malevolence | Combat | Black Seraph Style, Intimidate 7 ranks | Treat fearful creatures as good-aligned for dealing profane damage to them |
| Black Seraph Annihilation | Combat | Black Seraph Style, Black Seraph’s Malevolence, Intimidate 11 ranks | Nearby creatures stop being immune to fear |
| Broken Blade Style | Combat, Style | Improved Unarmed Strike, Acrobatics 3 ranks, one Broken Blade stance known | Unarmed strikes ignore 1/2 your character level in damage reduction and hardness |
| Broken Blade Crush | Combat | Broken Blade Style, Acrobatics 7 ranks | Once per round, sunder armor as a free action when you hit with an unarmed strike |
| Broken Blade Rhythm | Combat | Broken Blade Style, Broken Blade Crush, Acrobatics 11 ranks | Once per round, make a combat maneuver attempt as a free action when you hit with an unarmed strike |
| Cursed Razor Style | Combat, Style | Spellcraft 3 ranks, one Cursed Razor stance known | Deal additional bleed damage to cursed creatures |
| Cursed Razor Plague | Combat | Cursed Razor Style, Spellcraft 7 ranks | Curse additional creatures |
| Cursed Razor Massacre | Combat | Cursed Razor Style, Cursed Razor Plague, Spellcraft 11 ranks | Once per round, when you hit a cursed creature, make an additional attack against a different cursed creature |
| Elemental Flux Style | Combat, Style | Spellcraft 3 ranks, one Elemental Flux stance known | Once per round, change your active element as a free action |
| Elemental Flux Shift | Combat | Elemental Flux Style, Spellcraft 7 ranks | Deal additional damage after changing your active element |
| Elemental Flux Explosion | Combat | Elemental Flux Style, Elemental Flux Shift, Spellcraft 11 ranks | Your weapons become elemental burst |
| Eternal Guardian Style | Combat, Style | Intimidate 3 ranks, one Eternal Guardian stance known | Combat maneuvers curse creatures |
| Eternal Guardian Oath | Combat | Eternal Guardian Style, Intimidate 7 ranks | Expend a counter to penalize the attacks of cursed creatures |
| Eternal Guardian Endurance | Combat | Eternal Guardian Style, Eternal Guardian Oath, Intimidate 11 ranks | Recover a maneuver when you reduce a cursed creature to 0 hit points |
| Golden Lion Style | Combat, Style | Diplomacy 3 ranks, one Golden Lion stance known | Once per round, make an attack of opportunity against a flanked creature an ally misses |
| Golden Lion Charge | Combat | Golden Lion Style, Diplomacy 7 ranks | Expend a counter to move towards and attack a creature that charges an ally and misses |
| Golden Lion Command | Combat | Golden Lion Style, Golden Lion Charge, Diplomacy 11 ranks | Expend a counter to grant allies temporary hit points |
| Iron Tortoise Style | Combat, Style | Bluff 3 ranks, proficiency with shields, one Iron Tortoise stance known | Shield bashes deal damage as if you were one size larger |
| Iron Tortoise Shell | Combat | Iron Tortoise Style, Bluff 7 ranks | Gain evasion when you initiate counters |
| Iron Tortoise Snap | Combat | Iron Tortoise Style, Iron Tortoise Shell, Bluff 13 ranks | Make additional attacks when you hit with shield bashes |
| Mithral Current Style | Combat, Style | Quick Draw, Perform (dance) 3 ranks, one Mithral Current stance known | Feint as a swift action using Perform (dance) while you have a sheathed weapon |
| Mithral Current Flow | Combat | Mithral Current Style, Perform (dance) 7 ranks | Once per round, move 10 feet when an attack misses you |
| Mithral Current Slice | Combat | Mithral Current Style, Mithral Current Flow, Perform (dance) 11 ranks | Your first attack in a round you drew a weapon treats the target as vulnerable to silver |
| Piercing Thunder Style | Combat, Style | Acrobatics 3 ranks, one Piercing Thunder stance known | Creatures provoke attack of opportunity when entering squares you threaten with a reach weapon |
| Piercing Thunder Push | Combat | Piercing Thunder Style, Acrobatics 7 ranks | Ready spears and polarms as if they had brace, and push creatures you hit back when you do |
| Piercing Thunder Trample | Combat | Piercing Thunder Style, Piercing Thunder Push, Acrobatics 13 ranks | Bull rush and overrun creatures you charge while wielding a Piercing Thunder discipline weapon |
| Primal Fury Style | Combat, Style | Survival 3 ranks, one Primal Fury stance known | Use Survival instead of Acrobatics to move through threatened squares, and you can charge through difficult terrain and opponents’ spaces |
| Primal Fury Slash | Combat | Primal Fury Style, Survival 7 ranks | Make an attack against a creature you pass while charging |
| Primal Fury Leap | Combat | Primal Fury Style, Primal Fury Slash, Survival 11 ranks | Charge creatures in the air as if you could fly, and reduce the falling damage you’d take afterwards |
| Riven Hourglass Style | Combat, Style | Autohypnosis 5 ranks, one Riven Hourglass stance known | Expend a maneuver to reroll a missed attack |
| Riven Hourglass Eternity | Combat | Riven Hourglass Style, Autohypnosis 7 ranks | Once per round, while in a Riven Hourglass stance, expend a maneuver to increase the duration of an effect on you |
| Riven Hourglass Rewind | Combat | Riven Hourglass Style, Riven Hourglass Eternity, Autohypnosis 11 ranks | Expend a counter to suppress a condition affecting you for one minute |
| Scarlet Throne Style | Combat, Style | Sense Motive 3 ranks, one Scarlet Throne stance known | Treat one-handed weapons as two-handed weapons for the purposes of class features and feats |
| Scarlet Throne Dignity | Combat | Scarlet Throne Style, Sense Motivee 7 ranks | Expend a counter to attempt to negate an enemy attack and take a 5-foot step |
| Scarlet Throne Riposte | Combat | Scarlet Throne Style, Scarlet Throne Dignity, Sense Motive 11 Ranks | Whenever you negate an attack, you can make an attack of opportunity against the attacker |
| Shattered Mirror Style | Combat, Style | Craft 3 ranks, one Shattered Mirror stance known | Increase your shield bonus by +2 while wielding a Shattered Mirror discipline weapon |
| Shattered Mirror Waltz | Combat | Shattered Mirror Style, Craft 7 ranks | You ignore movement penalties from difficult terrain |
| Shattered Mirror Duality | Combat | Shattered Mirror Style, Shattered Mirror Waltz, Craft 13 ranks | Expend a boost to roll twice on each attack roll this round and take the higher result |
| Silver Crane Style | Combat, Style | Perception 3 ranks, one Silver Crane stance known | Penalize your AC and Reflex saves to grant other allies a bonus to theirs |
| Silver Crane Feathers | Combat | Silver Crane Style, Perception 7 ranks | Expend a counter to take damage for an ally |
| Silver Crane Wing | Combat | Silver Crane Style, Silver Crane Feathers, Perception 11 ranks | When using Silver Crane Feathers, you can attempt to instead negate the damage |
| Sleeping Goddess Style | Combat, Style | Autohypnosis 3 ranks, one Sleeping Goddess stance known | Gain psionic focus and recover a maneuver as a standard action |
| Sleeping Goddess Slumber | Combat | Sleeping Goddess Style, Autohypnosis 7 ranks | Expend your psionic focus to confuse a creature you hit |
| Sleeping Goddess Strike | Combat | Sleeping Goddess Style, Sleeping Goddess Slumber, Autohypnosis 11 ranks | Your attacks cause the target to a penalty on saves against your maneuvers |
| Solar Wind Style | Combat, Style | Perception 3 ranks, one Solar Wind stance known | Your ranged attacks deal additional fire damage and outline creatures with faerie fire |
| Solar Wind Flash | Combat | Solar Wind Style, Perception 7 ranks | Expend a boost to attempt to blind a creature you hit with a ranged attack |
| Solar Wind Inferno | Combat | Solar Wind Style, Solar Wind Flash, Perception 11 ranks | Your ranged attacks ignore some fire resistance and immunity to fire |
| Steel Serpent Style | Combat, Style | Heal 3 ranks, one Steel Serpent stance known | Steel Serpent maneuvers penalize the target’s AC and attacks |
| Steel Serpent Fangs | Combat | Steel Serpent Style, Heal 7 ranks | Expend a readied boost to treat an ability damaged creature as flat-footed |
| Steel Serpent Venom | Combat | Steel Serpent Style, Steel Serpent Fangs, Heal 13 ranks | Nauseate ability damaged creatures you hit |
| Tempest Gale Style | Combat, Style | Sleight of Hand 3 ranks, one Tempest Gale stance known | You can make ranged bull rush, dirty trick, disarm, and trip attempts |
| Tempest Gale Haze | Combat | Tempest Gale Style, Sleight of Hand 7 ranks | Ranged attacks against you suffer a 20% miss chance |
| Tempest Gale Storm | Combat | Tempest Gale Style, Tempest Gale Haze, Sleight of Hand 11 ranks | Make two ranged combat maneuver attempts at once |
| Thrashing Dragon Style | Combat, Style | Acrobatics 3 ranks, one Thrashing Dragon stance known | Once per round, make an attack with your off hand when you attack with your primary hand |
| Thrashing Dragon Pounce | Combat | Thrashing Dragon Style, Acrobatics 7 ranks | Make an off hand attack as part of a strike |
| Thrashing Dragon Whirlwind | Combat | Thrashing Dragon Style, Thrashing Dragon Pounce, Acrobatics 11 ranks | Attack each opponent in reach with both your primary and off hand weapons |
| Veiled Moon Style | Combat, Style | Stealth 3 ranks, one Veiled Moon stance known | 10 feet of your movement per round is done as teleportation |
| Veiled Moon Shunt | Combat | Veiled Moon Style, Stealth 11 ranks | Once per round, expend a readied maneuver to forcibly teleport a creature you hit a short distance |
| Veiled Moon Warp | Combat | Veiled Moon Style, Veiled Moon Shunt, Stealth 15 ranks | Expend a strike to make a special attack that renders the target incorporeal |
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